BUG - Final Thoughts
Here is the final demo for BUG:
Overall, I was satisfied with how far BUG came. I never expected to 3D print parts for it, or make it multicolored. However, I thought that the project needed some extra pizazz. This was my first time ever creating my own touch sensor and using the RGB LED. I'm very proud of what I came up with.
The response at New Media night that I received was overwhelmingly positive. Many attendees were saying that I should figure out how to mass produce more BUGs and sell them. Parents told me that they would love something like BUG for their children to use, which was very exciting because that was my intention for BUG. I'm glad that most every day people saw the value BUG has and appreciated it for what it was.
Of course, there were the few that didn't see BUG for what it was. I was told by almost every New Media teacher there that night that BUG should be made into something more. Jon Ippolito wanted me to turn BUG into a clicking mouse that interacted with other children's BUGs in the form of a game. Aaron Boothroyd wanted me to turn BUG into a wireless speaker for children. Penny Rheingans wanted BUG to be more responsive to the stroking motion to simulate real petting.
These are all fantastic suggestions to consider. I understand that BUG was not a truly interactive piece, but I never expected it to end up that way in the first place. I'm glad that I chose to do a project that I could attain and only build up from, rather than choose a project that was too difficult for me to pull off. Maybe someday BUG has more improvements in store for it. It is quite the nifty little tool. However, I'll have to research into sustainability a little more, because part of my RBG LED already died after just a few hours of use.
Overall, I was satisfied with how far BUG came. I never expected to 3D print parts for it, or make it multicolored. However, I thought that the project needed some extra pizazz. This was my first time ever creating my own touch sensor and using the RGB LED. I'm very proud of what I came up with.
The response at New Media night that I received was overwhelmingly positive. Many attendees were saying that I should figure out how to mass produce more BUGs and sell them. Parents told me that they would love something like BUG for their children to use, which was very exciting because that was my intention for BUG. I'm glad that most every day people saw the value BUG has and appreciated it for what it was.
Of course, there were the few that didn't see BUG for what it was. I was told by almost every New Media teacher there that night that BUG should be made into something more. Jon Ippolito wanted me to turn BUG into a clicking mouse that interacted with other children's BUGs in the form of a game. Aaron Boothroyd wanted me to turn BUG into a wireless speaker for children. Penny Rheingans wanted BUG to be more responsive to the stroking motion to simulate real petting.
These are all fantastic suggestions to consider. I understand that BUG was not a truly interactive piece, but I never expected it to end up that way in the first place. I'm glad that I chose to do a project that I could attain and only build up from, rather than choose a project that was too difficult for me to pull off. Maybe someday BUG has more improvements in store for it. It is quite the nifty little tool. However, I'll have to research into sustainability a little more, because part of my RBG LED already died after just a few hours of use.
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