Reading for 1/24/19
Art of Interaction Design Chapter 1 & 2
These chapters discuss the overall confusion with the term interactive and attempt to alleviate said confusion by providing some definitions and non-examples of interactivity. They also discuss why we should be using interactivity in our designs.
The author suggests that in order for something to be truly interactive, there must be two actors involved in the process of having an interaction. There are various degrees of interactivity that must involve some level of listening, thinking, speaking and no trading off, as in both actors must participate in the three categories on some form of equivalent level. In the terms of our creations for this class, this means that we must try and build interactive devices that can listen to what the user wants, think about how to execute what the user wants, and provide a response in hopes to meet the users' desires. Being this is an act for two people, we also must ensure that the user is willing to act as the second actor, and not fail in the categories either.
I agree that we should be making interactive creations. Books with words that change based on the reader’s thoughts, music that molds to the dancer’s form and rugs that can evolve to your bare feets’ texture preferences would be part of a fully interactive future.
To say the least, achieving this future will not be easy, however, it is a future that I would love to see. My best interest is making the world around me as much fun as it can possibly be. I think doing things that are fun is the goal of many. If the technology that we create can behave as the second actor as the author so describes and be truly interactive, things like amusement park attractions, video games, and other technology can output the most fun for everyone. So working to design devices that become more intelligent, more capable of responding to the world around them, and more interactive, can aid in making the world a little more fun.
A Brief Rant on the Future of Interaction Design
In this article, the author makes the argument that the future of our design should focus on the capabilities of humans, and the many things the human body can do. The author points out that most visions of the future involve pictures under glass- the unnatural finger sliding technique that we interact with touch technology. Dozens of videos in regards to the future involve using these actions alone to interact without technology and environment. The author is asking we divert our technological designs away from this singular action. For the hand has many other actions that it can perform, as well as the rest of our bodies.
I think that this is a progressive perspective in terms of technological development. Motion capture has recently gained traction and is slowly revolutionizing fields such as the video game industry. Humans have many ways that they are able to move, create, and exist, so a future where we utilize all our senses and abilities to interact with the world technologically would actually be more within our nature than just tapping away at a glass screen. It was refreshing for me to read this to remind myself that I am not limited to the current model for technology in future designs.
These chapters discuss the overall confusion with the term interactive and attempt to alleviate said confusion by providing some definitions and non-examples of interactivity. They also discuss why we should be using interactivity in our designs.
The author suggests that in order for something to be truly interactive, there must be two actors involved in the process of having an interaction. There are various degrees of interactivity that must involve some level of listening, thinking, speaking and no trading off, as in both actors must participate in the three categories on some form of equivalent level. In the terms of our creations for this class, this means that we must try and build interactive devices that can listen to what the user wants, think about how to execute what the user wants, and provide a response in hopes to meet the users' desires. Being this is an act for two people, we also must ensure that the user is willing to act as the second actor, and not fail in the categories either.
I agree that we should be making interactive creations. Books with words that change based on the reader’s thoughts, music that molds to the dancer’s form and rugs that can evolve to your bare feets’ texture preferences would be part of a fully interactive future.
To say the least, achieving this future will not be easy, however, it is a future that I would love to see. My best interest is making the world around me as much fun as it can possibly be. I think doing things that are fun is the goal of many. If the technology that we create can behave as the second actor as the author so describes and be truly interactive, things like amusement park attractions, video games, and other technology can output the most fun for everyone. So working to design devices that become more intelligent, more capable of responding to the world around them, and more interactive, can aid in making the world a little more fun.
A Brief Rant on the Future of Interaction Design
In this article, the author makes the argument that the future of our design should focus on the capabilities of humans, and the many things the human body can do. The author points out that most visions of the future involve pictures under glass- the unnatural finger sliding technique that we interact with touch technology. Dozens of videos in regards to the future involve using these actions alone to interact without technology and environment. The author is asking we divert our technological designs away from this singular action. For the hand has many other actions that it can perform, as well as the rest of our bodies.
I think that this is a progressive perspective in terms of technological development. Motion capture has recently gained traction and is slowly revolutionizing fields such as the video game industry. Humans have many ways that they are able to move, create, and exist, so a future where we utilize all our senses and abilities to interact with the world technologically would actually be more within our nature than just tapping away at a glass screen. It was refreshing for me to read this to remind myself that I am not limited to the current model for technology in future designs.
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